JOHNinMOTION

JOHNinMOTION

random and sometimes creative expositions

From the very start Syberia is a cinematic treat. Its unique characters and gorgeous settings are shown in great detail, rich animation and creative design, and this carries on throughout the entire game. In fact, both get even more elaborate. There are a few annoying animations and the occasional empty areas you are forced to walk through that only serve to connect point A to point B, but they don’t take away from the game that much.

The sound effects help bring the world to life and are fitting for each area whether it be beautiful sounds of nature or the mechanical sounds of the city. They help to immerse you in the world that Syberia creates, although there are some volume issues with quiet lines of spoken dialogue or overly loud sound effects but these are few and far between. The music… my word, the music is a treat. Cinematic orchestra swells in and the low woodwind bellows help pull you into this game that only feels like a movie.

Of course, the real treat in Syberia is the story. It caught me off guard. What starts as a story about a toy factory turns into one of the most beautiful dramas about heart and humanity that I have seen in a while topping most movies and TV shows I have seen. Even the subplot between our hero and her boyfriend begins to take center stage and melds with the main plot at the end that could bring tears to your eyes.

If you love adventure games or great stories in general, you are doing yourself a disservice by not playing Syberia.

I keep it brief and to the point:

1) Thank all of you for coming out to watch me here and on Twitch

2) Schedule changes

3) Should I go to gaming conventions?

4) What of my beard, man?

5) Help me choose a mug: http://strawpoll.me/2049385

// LINKS

Twitch: http://twitch.tv/johninmotion

Twitter: http://twitter.com/johnkostrzewski

Steam: http://steamcommunity.com/id/johninmotion/

Steam Group: http://steamcommunity.com/groups/johninmotion

// VOTE

Remember to help me choose a victory mug! http://strawpoll.me/2049385 (link will expire when poll ends)

// MUSIC

"Descofinas" by Roulet from the album "Beats d’Amor" is provided royalty free from FreeMusicArchive.org and can be found here http://freemusicarchive.org/genre/Chill-out/

Why I was excited for #Batman Begins, why I’m excited for #BatmanVSuperman - #FrankMiller

Why I was excited for #Batman Begins, why I’m excited for #BatmanVSuperman - #FrankMiller

You can now watch my complete playthrough of CD Projekt RED’s amazing role playing game, The Witcher, on my YouTube channel. There are 65 glorious hours of action, drama and excellent story sprinkled with sex, conspiracy and fantasy mayhem so sit back and enjoy!

This was recorded through my Twitch channel. If you want to hang out, please stop by as I’m live almost every night!

Even with behemoths such as Elite: Dangerous and Star Citizen around the corner, it’s great to know that a small game such as No Man’s Sky created by Hello Games can be released and garner so much attention and critical hype. And it’s not without merit.

Even though very little has been released about the game itself except some footage “captured in real-time”, it’s this lack of information compiled with the tid-bits the developers toss out that gets me excited. In a age where we are burdened by task after task even in our video games, it looks like in No Man’s Sky you will have an entire universe ripe for exploration waiting for you when you are ready.

That’s not to say there won’t be a story or a purpose to the game, but I love the idea of being able to explore an entire universe and find new planets at your leisure with very little holding you back. Perhaps it’s my childhood desire of patrolling the stars or maybe it’s my current desire of freeing myself of the restrictive nature of some current gen games. Whatever it is, I think No Man’s Sky will scratch that itch, and it helps that it will do so in a truly beautiful and unique fashion.

"…let the players decide what game they want to play." Thank you, Hello Games, I think I will.

I finally get around to chatting about what’s happening with my YouTube channel, my Twitch account and why I started streaming video games, the games I currently have and the game I’m currently playing (The Witcher) and how to vote on my next game that I play.

// LINKS

Twitch: http://twitch.tv/johninmotion

Twitter: http://twitter.com/johnkostrzewski

Steam: http://steamcommunity.com/id/johninmotion/

Steam Group: http://steamcommunity.com/groups/johninmotion

// VOTE

Vote on the next game I play! Make your voice heard! Vote on what game I play next! http://bit.ly/1nkTWMd (link will expire when poll ends)

// MUSIC

"Pippin the Hunchback" is provided, royalty free, from Kevin MacLeod of Incompotech and can be found here http://incompetech.com/music/royalty-free/index.html?feels%5B%5D=Mysterious

Valencia // 002 - Adaptation

When you have an idea it’s like raising a child. You can either stunt its growth by keeping it strictly to your original design, or you can learn to adapt your design as the idea grows and changes.

I don’t know if I’ve been playing too many rogue-likes in the past, but the idea I originally had created has adapted itself into just that. Don’t worry, it’s not a big change. The original idea had all the pieces for this to happen, but the path was more linear… dare I say, boring.

Now, the game will have “a number of” large randomly generated levels filled with their share of baddies, items and loot. You will be in control of a single character that can be “upgraded” using XP skill points placed in various attributes and by buying items such as various weapons, armors, shoes, etc. You can also train yourself in up to three skills that will give your character something special to help you along the way. The ultimate goal: defeating the Warlord and saving the kingdom of Valencia.

So, even though it’s in its infancy, please stay tuned for more information and updates on this game!

Converting Blue Snowball Shock Mount to work with Blue Yeti

In another life I owned and used a Blue Snowball microphone with shock mount to record voice overs for animations I created and it worked great. It captured very little background noise but more than that it captured the voice of the artist clearly and with excellent tone. Where most USB microphones were very pitchy and high, the Snowball captured the low, bassy tones perfectly.

Fast forward to present day and I am using Windows 7 more than I am using Mac OS X and I find the microphone doesn’t work as well. Apparently, earlier versions of the microphone (which I must have) don’t work as well as newer versions in Windows 7 so I basically have to eat the microphone in order to have it pick up my voice. Granted, it still does sound good, but if my mouth is locked to it and its covering my face during my Twitch streams it is very restricting and virtually useless.

That lead me to upgrade. I purchased the Blue Yeti after reading and listening to many reviews as well as testing a used AT2020 USB. I also opted out of another Snowball as I didn’t want any issues and I liked the improved feature set of the Yeti such as the adjustable gain, four patterns and overall look. I also really enjoy the Blue brand of tested quality and sound.

When I got the microphone it worked well (although i am still trying to find that sweet spot in the mic/software volume and mic/software gain levels), but I was sad to find out it wouldn’t fit my Blue shock mount. They made a completely different mount. The funny thing is, the only difference between the two is the bracket used to hold the microphone onto the shock mount.

Now, one would think that you would just be able to buy the bracket from Blue or on eBay, but you would be wrong. It’s not for sale. So, the next logical step is to make it yourself. However, if you don’t have the proper skill set or equipment this is out of the question. just in case you do, all you need is:

  • 1 5/8” bolt
  • 1 5/8” nut
  • 2 washers
  • 1 bent piece of metal with 2 5/8” holes on both ends, approximately 3 1/4” in length

You secure the metal at the bent end to the shock mount with the 1 5/8” bolt and nut with the 2 washers in between. On the other end you use the Snowball bracket to secure the microphone to the stand. That’s it.

However, if you’re like the rest of us who don’t want to go through all those steps, just do this:

Go to Walgreen’s (or local department store) and buy a set of hair ties. Buy the thicker ties versus the thinner ones as they are prone to break easier/faster during installation and won’t hold up as well over time. You stretch them across the shock mount on both the top and the bottom (you should be able to get six hair ties across them total.

Now, take the Yeti microphone off the stand and attach the mounting bolts on the sides. When done, carefully slide it through the center of the hair ties. Make sure to move them out of the way when they get caught on the buttons and bolts on the sides of the microphone so you don’t break anything.

The goal should be getting the microphone through far enough so that the mounting bolts are in between both the layers of hair ties. Doing this will have the microphone resting on the bolts and allow you to easily rotate the microphone if needed. Also, the two levels of hair ties will help keep the rather large microphone in place if knocked around.

All said and done, you now have a workable shock mount for only around $2 instead of having to buy a new one for $50. If you don’t own one this could still save you around $10-20, if you so choose.

Happy recording!

Just a reminder, you can watch my entire play through of the classic adventure game, Syberia… if you have 15 hours to spare, that is :)